Basic Movement Input
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Content/Blueprints/Input/IMC_AuraContext.uasset
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Content/Blueprints/Input/IMC_AuraContext.uasset
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Content/Blueprints/Input/InputActions/IA_Move.uasset
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Content/Blueprints/Input/InputActions/IA_Move.uasset
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Source/Aura/Private/Player/AuraPlayerController.cpp
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Source/Aura/Private/Player/AuraPlayerController.cpp
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// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024
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#include "Player/AuraPlayerController.h"
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Source/Aura/Public/Player/AuraPlayerController.h
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Source/Aura/Public/Player/AuraPlayerController.h
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// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "AuraPlayerController.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API AAuraPlayerController : public APlayerController
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{
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GENERATED_BODY()
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};
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