Player State Created
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Content/Blueprints/Game/BP_AuraGM.uasset
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Content/Blueprints/Game/BP_AuraGM.uasset
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Content/Blueprints/Player/BP_AuraPlayerState.uasset
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Content/Blueprints/Player/BP_AuraPlayerState.uasset
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Source/Aura/Private/Player/AuraPlayerState.cpp
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Source/Aura/Private/Player/AuraPlayerState.cpp
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// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024
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#include "Player/AuraPlayerState.h"
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AAuraPlayerState::AAuraPlayerState()
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{
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NetUpdateFrequency = 100.f;
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}
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Source/Aura/Public/Player/AuraPlayerState.h
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Source/Aura/Public/Player/AuraPlayerState.h
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// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerState.h"
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#include "AuraPlayerState.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API AAuraPlayerState : public APlayerState
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{
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GENERATED_BODY()
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public:
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AAuraPlayerState();
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};
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