diff --git a/Content/Blueprints/Game/BP_AuraGM.uasset b/Content/Blueprints/Game/BP_AuraGM.uasset index 4cf5e91..9e02123 100644 --- a/Content/Blueprints/Game/BP_AuraGM.uasset +++ b/Content/Blueprints/Game/BP_AuraGM.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ce96341fc4adff4410942677d6be9876b217206dc0136186d8a0847a7765f204 -size 19588 +oid sha256:40148c89967cabfd4ec8554ebd605fdf76bbe9bc2230f5b157f8055cc55eb918 +size 19806 diff --git a/Content/Blueprints/Player/BP_AuraPlayerState.uasset b/Content/Blueprints/Player/BP_AuraPlayerState.uasset new file mode 100644 index 0000000..811e541 --- /dev/null +++ b/Content/Blueprints/Player/BP_AuraPlayerState.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6a6cd2ad8a2beb17cd8840dd1d172d09833a520fa32b188fb511af2a5c205745 +size 18870 diff --git a/Source/Aura/Private/Player/AuraPlayerState.cpp b/Source/Aura/Private/Player/AuraPlayerState.cpp new file mode 100644 index 0000000..1b1d453 --- /dev/null +++ b/Source/Aura/Private/Player/AuraPlayerState.cpp @@ -0,0 +1,9 @@ +// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024 + + +#include "Player/AuraPlayerState.h" + +AAuraPlayerState::AAuraPlayerState() +{ + NetUpdateFrequency = 100.f; +} diff --git a/Source/Aura/Public/Player/AuraPlayerState.h b/Source/Aura/Public/Player/AuraPlayerState.h new file mode 100644 index 0000000..24d2c45 --- /dev/null +++ b/Source/Aura/Public/Player/AuraPlayerState.h @@ -0,0 +1,19 @@ +// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024 + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/PlayerState.h" +#include "AuraPlayerState.generated.h" + +/** + * + */ +UCLASS() +class AURA_API AAuraPlayerState : public APlayerState +{ + GENERATED_BODY() + +public: + AAuraPlayerState(); +};