23 lines
447 B
C++
23 lines
447 B
C++
// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024
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#pragma once
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#include "CoreMinimal.h"
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#include "AuraCharacterBase.h"
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#include "Interaction/EnemyInterface.h"
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#include "AuraEnemy.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface
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{
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GENERATED_BODY()
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public:
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AAuraEnemy();
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virtual void HighlightActor() override;
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virtual void UnHighlightActor() override;
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};
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