// Assets provided by DruidMechanics. Copyright Jonathan Rampersad 2024 using UnrealBuildTool; using System.Collections.Generic; public class AuraEditorTarget : TargetRules { public AuraEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange( new string[] { "Aura" } ); } }