Replication Mode

This commit is contained in:
2024-11-18 20:21:53 -04:00
parent 97fded2abb
commit 9f72e0891f
2 changed files with 2 additions and 0 deletions

View File

@ -19,6 +19,7 @@ AAuraEnemy::AAuraEnemy()
AbilitySystemComponent = CreateDefaultSubobject<UAuraAbilitySystemComponent>("AbilitySystemComponent"); AbilitySystemComponent = CreateDefaultSubobject<UAuraAbilitySystemComponent>("AbilitySystemComponent");
AbilitySystemComponent->SetIsReplicated(true); AbilitySystemComponent->SetIsReplicated(true);
AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Minimal);
AttributeSet = CreateDefaultSubobject<UAuraAttributeSet>("AttributeSet"); AttributeSet = CreateDefaultSubobject<UAuraAttributeSet>("AttributeSet");
} }

View File

@ -10,6 +10,7 @@ AAuraPlayerState::AAuraPlayerState()
{ {
AbilitySystemComponent = CreateDefaultSubobject<UAuraAbilitySystemComponent>("AbilitySystemComponent"); AbilitySystemComponent = CreateDefaultSubobject<UAuraAbilitySystemComponent>("AbilitySystemComponent");
AbilitySystemComponent->SetIsReplicated(true); AbilitySystemComponent->SetIsReplicated(true);
AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Mixed);
AttributeSet = CreateDefaultSubobject<UAuraAttributeSet>("AttributeSet"); AttributeSet = CreateDefaultSubobject<UAuraAttributeSet>("AttributeSet");